Wednesday, May 11, 2011

Warhammer Scenarios

Warhammer Online: Age of Reckoning is arrival soon and with all the hype, I know many of you are searching for data about the game to help rule if it's for you.

I would like to talk about Warhammer Online scenarios. These were new to me so I will try to by comparison them to every person who hasn't had the chance to play the game yet.

Warhammer

Warhammer Online scenarios are instances created for the sole purpose of RvR. As early as level 2, you will receive a quest to faultless a scenario. You have to enter a queue for the scenario by clicking on the Warhammer icon on your radar. You will automatically be queued in the approved scenario for your level and area. There are separate scenarios for each race blend and tier. For instance once you reach level 12, you will no longer be able to join the first tier scenarios. And even if you are a high elf, if you have traveled in to the lands of the dwarves, you will enter the dwarf-greenskin scenario.

The Warhammer scenarios are people controlled. It seems to be in the middle of two and three groups of players, possibly depending on how many are in the queue. And players are grouped automatically as they join the scenario so no time is wasted seeing for a group. Your level is also boosted to the 8 of that tier so you can better compete against higher levels. For instance, in the second tier scenario, a level 12 would be boosted to level 18, at least as far as hit points and quality to hit are concerned. Adequate armor and trained abilities are not improved.

Each scenario has a goal, a scoreboard, and a timer. The longest timer I have seen so far has been 15 minutes, but I have seen the score maxed out and the scenario completed in as small as 5 minutes. Points are gained by completing goals or killing enemy players. The goals vary in the middle of captureable posts requiring a click or characters to stay in close nearnessy while holding the enemies away to some that were more like tag.

The tag scenario was especially fun because a player picks up the 'pacifier' and every person in the instance is notified that "Joe has the pacifier." So guess who the enemy is seeing for . . . At this point, Joe is the target and every person else in Joe's realm should be trying to protect him and deflect the enemy. Joe's plan should be to run around the zone to the three targets and click on each one in turn. Once this is completed, Joe's team scores points and the pacifier is reset. If Joe is killed, the pacifier is dropped and can be picked up but only if its picked up quickly. Otherwise it resets and the whole process begins again.

Completing the scenario will give the winning side bonus renown points. Your character will be returned to the exact spot you were in when you joined and you can immediately enter the queue to repeat the scenario. The average wait time in the middle of scenarios during the preview weekend was 10-15 minutes. This means you have plenty of time to faultless quests while you wait to be portable back in to RvR.

I have heard many say you can level on scenarios, but I wouldn't absolutely propose it because it would be absolutely slow. I would say you should level up and queue yourself up for scenarios when you are ready to commit at least 15 minutes of your full attention to the game. It's not the kind of thing you want to do while you are cooking dinner. I would propose trying to keep your renown level as close to your actual level as you can and training these renown points as you get them. You can use all the help you can get. Plus, once you reach level 10, 20, or so on, you can visit a contested keep and buy armor for the next tier. It is absolutely good stuff but it does have a minimum renown rank to equip. So for a new character, you want to save up at least 1gp and be renown rank 6 by level 10 so you can buy your better gear. It will make a big difference!

Warhammer Scenarios

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