Monday, May 9, 2011

Introduction to Warhammer Tradeskills

Warhammer Online is set to publish on the 18th of September will have be retaining a very similar tradeskill profession such as the older massively multiplayer online role playing games. In World of Warcraft, convention professions were first introduced but now Warhammer now currently has more convention tradeskills than crafting. There are currently 4 convention skills and only 2 crafting skills. The 4 convention skill consists of cultivating, magical salvaging, butchering and scavenging. The 2 crafting profession currently available is apothecary and talisman making.

The cultivating tradeskill in War allows the player to grow their own weeds and fungi which are used by the apothecary for ingredients. Cultivating requires seeds and spores that can be otained from monsters, scavenging and from most merchants in cities and towns. A pot is needed as well obviously. To get best results from cultivating, you can add soil, water and nutrients. The best you treat your plant, the best your plant will treat you.

Warhammer

The magical salvaging tradeskill in War is the potential to break magical items into small magical fragments. These magical items can be obtained from PvE, RvR, quests and range of other places. When salvaging an item, you can select the type of stats to extract from that item. Along with the fragments you will also get what is known as essences. Both fragments and essences are used to make Talismans.

The last 2 convention trade skills in War is butchering and scavenging. They are very similar in many ways, both skills are used to gain resources from a dead mob that has already been wholly looted. Butchering is used on non-sentient mobs while scavenging for the more socially active mob, in someone else words, beast or humanoids.

The apothecary trade skill uses ingredients found straight through cultivating and can turn them into potions, powders or lotions. It would be wise to be able to pair your characters or friends with distinct professions to gain the maximum benefits off each profession. There are many distinct type of potions and can furnish discrete abilities. Some can add very low stats but have long durations while someone else of the equivalent level have higher stats but shorter duration.

The talisman production profession hasn't been fully released yet but it allows you to originate talismans. Talismans are known as the minor items of power which can be attacked to definite armors, weapons and grants permanent bonuses to that item. Only rate and great items are able to have talismans located onto them. To originate a talisman, you will need a contain along with the magical fragments and essences received from a player with the magical salvaging profession.

Every profession will yield its benefits. convention professions are best while the beginning of the game since you do not have any resources to craft nor yet may want to spend that gold to level up your crafting. A convention profession can certainly reap its recompense early. The crafting skill may be what you prefer mid to end game when you have all the resources at your hand. Whichever profession you should decree to go with, it's always best to pick one up early on the game. You can learn these trade skills from a educator as early as the second lesson of each faction.

Introduction to Warhammer Tradeskills

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