Friday, January 21, 2011

Warhammer Online - Age of Reckoning

Warhammer Online: Age of Reckoning is being developed by Mythic Entertainment, and is set to be released in the second quarter of 2008. This game is a highly thinkable, publish and is thinkable, to be a serious challenge for dominance of the Mmorpg genre.

The game is based off the beloved game series developed by Games Workshop petite in the early 1980's. Warhammer Online has undergone any incarnations in the past few years. The attempts to institute the game began in 2000, but after any failed attempts by other companies, Mythic Entertainment has successfully taken up this challenge.

Warhammer

The characters and races of the game are robust and well developed. This is the follow of the immense material ready to draw upon from the table top games. There are currently six races in the game that will be playable when the game is released. These consist of Chaos (Evil Human), Dark Elves, Dwarfs, Empire (Human), Greenskins (Orcs), and High Elves. Each of these races is highly distinctive and offer varying types of game play. Players will begin the game in the racial beginning areas and will be pitted against their former enemies, but players will be free to trip to other areas and explore.

It will also feature RvR, or Realm vs. Realm(Tm), combat. The goal in the game is at last capturing and sacking of the enemies capital city. This is done by invading and keeping the enemies territory. Battles will be fought on objective-based battlefields and instanced scenarios. Instanced scenarios will be point based battles that use Npc mercenaries called Dogs of War.

Warhammer Online, straight through the use of its RvR principles will combine both Player vs. Player (PvP) and Player vs. Player (PvE) quests into the same map area. Players will not be required to participate in PvP if they do not pick to, and will be able to participate in the war effort entirely straight through PvE gaming. Both styles of combat will be in support of the uncut RvR war goal of capturing the opposing side's capital city.

An enchanting aspect of the game is the evolution that each player's character will undergo as they come to be more powerful, for example an Orc will get larger and a Dwarf's beard will get longer. Someone else cool aspect is the customizable armor and a optical guild principles that will add to creating a more unique character.

This game truly promises to offer a new, refreshing, and enchanting entry into the Mmo genre.

Warhammer Online - Age of Reckoning

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