Saturday, January 22, 2011

Top Warhammer Online Healer Guide - War Strategy & Leveling Guides

War is any avid gamer's dream come true and a good starting game for a neophyte in the role playing world. This is because War is both involved sufficient for a hardcore gamer so that he won't get bored easily, and at the same time, easy for a new user to understand and use. Best of all, any gamer would legitimately dig the characters that War offers. One of those characters is the healer and one can get facts on this character with the aid of the Warhammer online strategy & leveling guides. Being an avid gamer myself, I have a singular liking for this characters, generally because I'm the kind of player who likes to maintain and be devious at the same time, and these characters found in the War realm are no irregularity to my fondness. Not only are these characters clearly very determined imagined, they are also consuming and surprising characters. That is because in the War world, they are more fine than what their name suggests.

This class is divided into two types, Melee and Range. Melee ones have to be within fighting or weapons range (in a battle, or attacking an opponent) to be able to use their powers. This can be both a disadvantage and an benefit for Melee. In the War universe, they are the following:

Warhammer

* Warrior priest - one of the most difficult characters to play. To use the Warrior Priest's power, you must be using his weapon and thus be in battle range. The Warrior priest is a very beneficial character in close combat battles because aside from having abilities like medical Hand and Prayer of Absolution (increase allies' armors), he is also capable of manufacture very strong corporeal attacks using his weapon.

* Disciple of Khaine - Like the Warrior Priests, they need to attack or fight using their blades to be able to use their power. Soul Infusion for medical and compact of Tenacity for armor compel increase are beneficial powers of this character.

Range ones can achieve offensive and defensive spells even from a distance. They do not need to be engaged in battle to be able to achieve their spells. Although this can be taken as an advantage, they are prone to getting chased and attacked by Melee opponents, manufacture attacking from a distance impossible. They are the following:

* Archmage - a very fine character, the Archmage has a unique skill system. The more he uses his skill (Searing Touch), the more the effectiveness or compel of the next medical or defensive skill is increased.

* Shaman - Similar to the Archmage, this character can increase the power of his offensive and defensive spells by repeatedly using his spells.

What you need to remember when you plan to have a this character is that it is almost always at a disadvantage in Melee attacks. However, if you know how to use them well, such as by positioning them from behind Tanks so that he can heal and attack without interruption, then these characters are going to be a character feared in the game - as taught in the Warhammer online healer guides.

Top Warhammer Online Healer Guide - War Strategy & Leveling Guides

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