Showing posts with label Archmage. Show all posts
Showing posts with label Archmage. Show all posts

Thursday, April 28, 2011

Top Warhammer Online Archmage Guide - Warhammer Archmage Strategy and Leveling Guides

Within the army of the High Elves is the work selection of the Archmage. They are said to be the finest practitioners and scholars of magic. Anyone has been handed down to humans or the "lesser races" are but minor forms that pale in comparison to the fine, pure magic that they perform. They live in the Tower of Hoeth in Saphery. They wear elegantly designed robes that are accented by high collars. Their headdresses are inscribed with runes that give them protection. Like most races that custom magic, they carry a wand or a staff which are embellished with jewels and runes. A amount of gamers have constructed Warhammer Online archmage guides to help out newbies and other players in trying to both play as and fight against them.

There are their three work masteries :
1. The Path of Isha - is concerned with their medical powers---the capacity to restore to health not only himself but also his allies. If one is able to devotee this path, he will be good not only in medical but also in infusing this singular power with skills for offensive combat.

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2. The Path of Asuryan - is focused on offensive attacks. They will track down his opponents and eliminate them. It's as uncomplicated as that.

3. The Path of Vaul - there is a delicate equilibrium between strengthening their offensive skills in combat as well has his powers in medical himself and his group mates.

There are quite a few tactics and skills that the curious player can apply when on the battlefield. These are: the lambent aura, the law of conductivity, the gift of life, the radiant gaze, the boon of hysh, the searing touch, the drain magic, the change force, the prismatic shield, the dissipating hatred, the walk between worlds, the law of gold, the shield of saphery, the storm of cronos, the cleansing light, the wind blast, the rain lord, the blessing of Isha, the empowered lores, the hurried restoration, the devotee of tranquility, Isha's encouragement, the devotee of Force, and the change magic ability.

Also included in the list for their powers and abilities are: the run between worlds, the desperation, Isha's ward, the blinding light, the arcane suppression, the wild healing, the funnel essence, the balanced mending, the bolstering boon, the equilibrium essence, the winds protection, the cleansing flare, the forked lancing, the Fury of Asuryan, the dispel magic, and the vast control. These are but a few of the tactics and skills that they can use in combat as well as in restoring to life and to health his fallen allies. The player can pick from these and many more which power or ability is most appropriate for his battles. It is also beneficial to know of the top Warhammer Online archmage guide to help you with your game.

Top Warhammer Online Archmage Guide - Warhammer Archmage Strategy and Leveling Guides

Sunday, February 6, 2011

Warhammer Online Guide - Archmage Template

The Archmage:

This will be a PvP virgin healer build for the Archmage in Warhammer online. Before implementing this template please read the "Weakness" section. With this build you can precisely keep your allies up, you will have the most curative possible on the Order side in Warhammer online.

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- Willpower = adds to your % chance to disrupt hostile spells and adds to curative power in Warhammer online.
- Wounds = adds to hit points in warhammer online.
- Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you in warhammer online.

The 25 points will be settled as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

- 15 in "Isha"
- Buy the following skills in the Isha tree for one point each:
- Balanced Mending
- balance Essence
- Funnel Essence
- Wild Healing
- Magical Infusion
- Winds' Protection

Skills in the tree you do not buy: "Bolstering Boon".

The last 4 points will be put in the "Vaul" tree. Any further points should also be settled in "Vaul", there is no speculate to buy the lowest skill in the tree.

80 RvR points to be settled in:

- decree level 1 = 1 point
- decree level 2 = 3 points
- decree level 3 = 6 points
- decree level 4 = 10 points
- decree level 5 = 14 points

- Impetus level 1 = 1 point
- Impetus level 2 = 3 points

- Discipline level 1 = 2 points
- Discipline level 2 = 4 points
- Discipline level 3 = 6 points

- Spiritual Refinement level 1 = 5 points
- Spiritual Refinement level 2 = 10 points
- Spiritual Refinement level 3 = 15 points

The purpose of this build is to be able to put out the most curative possible. Here are the planned active morale skills:

- Level 1 = Divine favor
- Level 2 = Rampaging Siphon
- Level 3 = Divine Protection
- Level 4 = Winds' Protection

Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight"(Heal):

- expert of Tranquility
- Discipline
- Balanced Mending
- Wild Healing

Build Strength:

No one on the order side in warhammer online can out-heal this build, this is simple raw curative that cannot be matched.

Build Weakness:

Extremely weak in PvE Solo. You may wish to play a "Dps" build and then implement this when you hit 40 for PvP healing. You will precisely be hurting if you try to use this build in PvE solo.

Warhammer Online Guide - Archmage Template

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