Saturday, April 30, 2011

Warhammer Classes

So you plan to play Warhammer Online . . . Now you must rule What to play. Classes in Warhammer Online are unique based on race and realm. First rule on Order or Destruction - good or bad? You will be restricted to one realm per server so you can't make Destruction and Order characters on the same server.

Order consists of three races: Empire Humans, Dwarves and High Elves. Destruction has Chaos Humans, Greenskins (Orcs and goblins) and Dark Elves. The story line pits Empire vs. Chaos, Dwarves vs. Greenskins, and High Elves vs. Dark Elves. The racial struggles fast dissolve in to one realm against the other, so don't roll a dark elf just because you like to kill high elves, humans and goblins can have a go at them too.

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The Classes of Warhammer online are divided in to four basic categories: tank, healer, melee dps and ranged dps. I am assuming you are well-known with Mmos here and know what that stuff is. The empire and dark elf tank and the dwarf and greenskin melee dps classes have been removed for release, but will probably be back at some point down the road.

So we have Warhammer Online classes and races so lets have a break down altogether.

Empire Humans: Warrior priest (healer), witch hunter (melee dps), keen wizard (ranged dps)

Dwarves: Ironbreaker (tank), rune priest (healer), engineer (ranged dps)

High Elves: Swordmaster (tank), archmage (healer), white lion (melee dps), shadow warrior (ranged dps)

Chaos Humans: Chosen (tank, males only), zealot (healer), marauder (melee dps, males only), magus (ranged dps)

Greenskins (no sexual choices here): Black Ors (tank), Shaman (healer), squig herder (ranged dps)

Dark Elves: Disciple of Khaine (healer), Witch Elf (melee dps, females only), Sorcerer (ranged dps)

Some Warhammer classes have some sure similarities across realm lines. The Empire warrior priest is very similar to the dark elf disciple, keen wizard and the sorcerer, witch hunter and witch elf. I think this highlight adds a bit of equilibrium and I'm sure Mythic will tweak the principles if it doesn't equilibrium out in the end.

Basically, if you are well-known with Mmo's and know your own play style, you should have no question finding a class you like to play in Warhammer Online. The character creator gives you some descriptions of each class and I would suggest you to find one that sounds fun and try it out. Chances are in fact good you will enjoy it.

Warhammer Classes

Friday, April 29, 2011

Penn's World Warhammer Online Leveling Guides describe

Being a precisely avid gamer of Mmorpg games, I was precisely excited and keen to try the new Warhammer Online game that had just been released. Previously, I had been a World of Warcraft addict, but I precisely wanted to try something new. Warhammer Online provided me with an entirely new challenge, and I knew right away that I wanted to level up fast and come to be great at this game so that I can enjoy playing the game more.

1. Penn's World Warhammer Leveling Guides Review

Warhammer

It was not easy trying to navigate my way colse to this new game and production the switch from playing World of Warcraft to playing Warhammer Online so quickly. Eventually, I went ahead to buy Warhammer Online guides on the internet from the Penn's World website. It has proven to be a great help for me in looking all the right quests to do and knowing where to get the items. I no longer get stuck and waste too much time while playing the game, and the guides have been well worth purchasing.

2. Why I Bought Penn's World Warhammer Leveling Guides

I felt that I precisely needed a guide to teach me where to go and what to do next. I don't necessarily like to use it all the time as I still like to discover some parts of the game myself, but having a guide feels like having an experienced Warhammer Online player sitting right next to you and discussing your next moves with you.

Penn's World guides have been most helpful for me when I get stuck, allowing me to get out of situations that would have taken me a lot more time if I were on my own.

Penn's World Warhammer Online Leveling Guides describe

Thursday, April 28, 2011

Top Warhammer Online Archmage Guide - Warhammer Archmage Strategy and Leveling Guides

Within the army of the High Elves is the work selection of the Archmage. They are said to be the finest practitioners and scholars of magic. Anyone has been handed down to humans or the "lesser races" are but minor forms that pale in comparison to the fine, pure magic that they perform. They live in the Tower of Hoeth in Saphery. They wear elegantly designed robes that are accented by high collars. Their headdresses are inscribed with runes that give them protection. Like most races that custom magic, they carry a wand or a staff which are embellished with jewels and runes. A amount of gamers have constructed Warhammer Online archmage guides to help out newbies and other players in trying to both play as and fight against them.

There are their three work masteries :
1. The Path of Isha - is concerned with their medical powers---the capacity to restore to health not only himself but also his allies. If one is able to devotee this path, he will be good not only in medical but also in infusing this singular power with skills for offensive combat.

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2. The Path of Asuryan - is focused on offensive attacks. They will track down his opponents and eliminate them. It's as uncomplicated as that.

3. The Path of Vaul - there is a delicate equilibrium between strengthening their offensive skills in combat as well has his powers in medical himself and his group mates.

There are quite a few tactics and skills that the curious player can apply when on the battlefield. These are: the lambent aura, the law of conductivity, the gift of life, the radiant gaze, the boon of hysh, the searing touch, the drain magic, the change force, the prismatic shield, the dissipating hatred, the walk between worlds, the law of gold, the shield of saphery, the storm of cronos, the cleansing light, the wind blast, the rain lord, the blessing of Isha, the empowered lores, the hurried restoration, the devotee of tranquility, Isha's encouragement, the devotee of Force, and the change magic ability.

Also included in the list for their powers and abilities are: the run between worlds, the desperation, Isha's ward, the blinding light, the arcane suppression, the wild healing, the funnel essence, the balanced mending, the bolstering boon, the equilibrium essence, the winds protection, the cleansing flare, the forked lancing, the Fury of Asuryan, the dispel magic, and the vast control. These are but a few of the tactics and skills that they can use in combat as well as in restoring to life and to health his fallen allies. The player can pick from these and many more which power or ability is most appropriate for his battles. It is also beneficial to know of the top Warhammer Online archmage guide to help you with your game.

Top Warhammer Online Archmage Guide - Warhammer Archmage Strategy and Leveling Guides

Wednesday, April 27, 2011

Warhammer scenery - production Great 40k buildings From Recycled Paper

This article discusses how I made two Warhammer 40k buildings out of paper containers materials. I used a pair of this material to make Imperial Guard Command Posts. These 40k terrain pieces came out awesome and are perfect Warhammer landscape for Planetstrike. My plan is to use these 40k buildings for Planetstrike games as a command centre stratagem or bastions. The command centre stratagem gives counter-counter strike to kindly units within 6". I may also use it as a small bastion. And I don't see any presuppose you couldn't use it as both, of course. However, I'm not sure these work as Warhammer terrain for Cities of Death. They just don't have the right look to be part of a ruined cityscape. But, I guess they could work as pre-fabbed bunkers hastily constructed in a long contested ruined hive among trenches and piles of rubble.

The two command posts were fun to build and for real cheap (probably less than combined). They are a great 40k terrain project. While this article is focused on my success with this project, the general coming can be used to create a myriad of marvelous Warhammer landscape pieces.

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40k landscape Design
There are a few ways to go about making 40k scenery. You can buy readymade Wargames terrain. You can make kits as shown in their directions - Games Workshop has got any great ones. Or you can bash the kits, modifying them from within the parts of the kits, combining kits, or fabricating some of your own additions. Someone else choice is to go to your bits box and make something up. Just going through the box and laying out stuff can be very inspiring.

My popular items in my bits box are molded paper or Styrofoam packing forms - the kind that come in the varied household appliances and electronics we buy. Some of these look great just the way they come and you can see right away what you can do with them; others are a bit more challenging and lend themselves to even greater creativity. I don't even remember what items most of these things packaged anymore.

Once you've chosen something, you might reconsider doing some plan drawings to get an idea of what you want to make. Many habitancy are intimidated by this step - don't be. The sketch is for you, and you never need to show it to anybody (unless you are a budding web publisher like me). When doing the sketch, you're for real trying to accomplish a few exact things. First, you're trying to get an idea of modifications you want to make or bits you're going to need to add to your form. You may find you'll need to manufacture a few things from scratch. Second, you're trying to outline out the materials you're going to need. Finally, the sketch can help you formulate in your head your plan - it can give you ideas on how you're going to create you Warhammer landscape project.

I knew right away when I saw these two items when going through my bin that they'd be perfect for the Imperial Guard. I'd been working on my army and reading lots of Black Library fluff on the Guard, so that's what I wanted to do. I got out a pencil and a pen and tried some things out. This drawing told me I would need to make doors, windows, add some bits to make it authentic (Imperial architecture is fairly stylized and you need some Acquila's and technical bits). I knew I'd need to add some Warhammer terrain elements on the base, as well.

Tools and Materials
You're going to need a few things. Tools I used:

Exacto knife with long blades Jigsaw with 20 teeth per inch (Tpi) blades (a cordless jigsaw is best) Paint bucket Large and medium paint buckets Fine grain sand paper Drop cloth and news paper Large scale terrain brushes Metal ruler Snips Putty knife

For materials, I used:

Black, tan, or earth tone primer Paper towels White wood glue (Pva glue) Hot glue (first time on a Warhammer landscape project) Super glue Flat or matte acrylic house paint (three shades) Woodland Scenics talus (large and fine grain packages) or similar gravel Sand Filler putty, Hydrocal, or something similar Misc bits from my terrain bits box and my 40k miniatures bitz Matte varnish or clear spray paint Hobby foliage Static grass, flocking, or ground foam (a range is best)

Preparation - Mdf, Trimming, Sealing
Mounting your 40k terrain pieces on some very flat, fairly resilient exterior is a good idea and Mdf is just the thing. You can alternatively try masonite or plywood. Whether way, trace out the shape you want on the Mdf with a permanent label or pencil. If you're cutting anything more than 1/8" thick, you probably should cut it at a 45° angle - it should slope down from the center of what you're cutting (write some arrows on the board if you're prone to lapses as I am). If you're cutting out multiple beveled bases, remembe that you'll need a good ½" in the middle of your outlines or your bevels will overlap.

Cutting Mdf should be done using a cordless jigsaw with at least 20 teeth per inch blades. Wear a dust mask and goggles, and make sure your cutting exterior is carport and be mindful not to cut anything under your board. Sand the cut out shapes with finishing paper (you should still be wearing a dust mask) and it's a good idea to put sanding sealer on it to hold and make it hold paint better (I didn't, but it's still a good idea).

The molded paper shapes had a ridge of paper around the base that needed to be removed. I tried using the Dremel for that, which worked, but was dusty and hard to control. So, I just used the craft knife with a fresh, long blade. I traced the level I wanted to put windows onto the form (to put the slit for the windows at a height of 25mm) and trimmed the entry for the door.

I select not to mount the paper on the Mdf at this time because I plan it would be easier to mount the windows and the door assembly without the Mdf. In retrospect, this wouldn't have mattered and this increased the chance of damaging my project. Moreover, I also did not seal the paper. I think sanding sealer or clear varnish would have been ideal - but, as I didn't, I can't be sure. In any case, this would have helped when I painted (the paper was Very absorbent) and may have also made the 40k buildings a bit more resilient.

40k building Windows
I wanted my windows at eye level and favorable for firing weapons from - so, I decided to do basic rectangles to look like a reinforced firing slit. About 25mm long, 10mm high, with a 3mm firing slit, mounted on the building with the window vertical center about about 25mm high. I traced that height onto the buildings and then made the windows out of matt board. Card stock would have been easier, but not as thick. Plastic board would have been a bit more expensive, but I would have had cleaner cuts.

I drew the windows onto the matt board and then used a fresh, sharp blade to cut them out. I used a metal ruler as a right edge for the first cut and then moderately passed the blade through the cut any times till I was through. This is vital - if you try to cut thick matt board all in one got, you'll significantly growth your chance of tearing the paper And when your knife blade pulls through at the end of the cut, it's hard to control.

40k building Doors
The doors were a bit harder to construct. First, I removed a 1" quadrilateral tab of paper from the molded paper. Then I had to make a template so I knew what shape I'd make out of the matt board. I wanted to have a sloping frame around the door, so measured out a trial template and then kept making modifications till it fit. This was assuredly a process of trial and error -- patience and persistence will be rewarded.

Once I had it right, I traced out the door frame on matt board and cut it out. I used hot glue to mount the piece to the building. This was the first time I've used hot glue on a Warhammer landscape project. However, I wanted something that would dry to firm hold faster than white Pvc glue, wanted it to have some filling qualities, and was worried about how much glue the paper would absorb. This turned out the perfect choice for this task - even though I did get a bit of hot glue on my fingers a combine of times. So - security warning: the tip of the glue gun is Very hot, don't touch it. security warning 2: Melted glue is Hot - so Don'T touch it. As it's glue, you'll have burning hot sticky stuff on your skin and you're not going to like the result.

This next bit of instructions gets a bit complicated without pictures. You can view my website where I've in case,granted a similar tutorial that is fully illustrated.

I needed to discontinue the door by making a combine of triangles and a roof, and then putting the door inside of all that. Again, I cut templates out and fitted it all iteratively until it fit and then cut the pieces out of foam board. I glued these onto the door frame using the glue gun again. I did have a few mistakes, but you can just cut out more foam board or card stock and fill gaps.

I traced markers on the buildings where I wanted the windows positioned. Then I mounted them with the glue gun. Then I finally glued the buildings to the Mdf, again using the glue gun. There will be vital gaps in the middle of the building and the Mdf when you do this - it'll have to be filled with putty or filler.

I wasn't happy with the discontinue on the door. I wanted a cleaner look at the end of the foam board. So I traced out a frame on cartridge paper (any thick paper will work), cut them out with scissors, and glued those on with Pvc glue.

Adding Warhammer 40k Details
Now comes the fun part. Pulling lots of detail pieces out of the bits box. I decided I wanted some barbed wire around the door mounted to posts. I made the posts out of sprue bits. (I documented how to make your own barbed wire in a previous EzineArticle.) I glued the posts onto the Mdf with the glue gun. I also had some rocks I had made from Woodland Scenic rock molds and Hydocal years ago, and mounted them to the base. I used what I had and added other minuscule miniatures bits - antennas, some form of electronics panel on the side of the door, a combine of lasguns. Use anything you have available.

I used filler applied with a putty knife to blend the building onto the base. It's Ok to have some seams and gaps here - I mean, the building was placed there, so it doesn't have to be perfect. An old forgotten fact surfaced as I did this - filler doesn't stick well to anything that is for real dry (relative humidity this time of year is 30% here). I should have sprayed a bit of water. And, I should have sealed the paper and Mdf. I didn't. Oh, well. It worked out fine, but would have been easier if I did those two simple steps.

To break up the plane texture of the filler, I sprinkled sand on it while still wet. This was a bit of laziness and didn't work so well. You should let the filler dry overnight, then glue sand and gravel. The filler isn't that good at holding the sand on its own.

Once you've got all your stuff securely glued, it's time to prime. For this project, I didn't want to use black - it wouldn't blend well with the game boards (battlescapes or anything you want to call them) I am currently using. So, I used desert tan. I would have been better off with a darker color, but this worked fine.

Painting Warhammer Scenery
Painting 40k terrain is pretty similar to doing Warhammer miniatures - it's just a matter of scale. You should use three colors - a base, a mid-tone, and a highlight. It will be best if these match the paint task you're using on your game board. Also, I prefer to use house hold matte (flat) acrylic paints for large projects. They are durable and relatively inexpensive. You may need to thin them Slightly to make them a bit easier to use, particularly for dry brushing. But, don't thin too much because they tend to act weird if you add too much water (I think immoderate water interferes with the binder and the paint won't stay mixed in your bucket).

Paint on your base coat with a large brush; depending on the succeed you want, you may want to let some of the primer to show through. Then overcoat the mid-tone again making sure to let much of the primer and base coat show through. Finally, use a finer brush to dry brush your highlights.

Try not to paint too much of this heavy household paint on your detail areas. If desired, you can wait to glue these till later, painting them separately. This will allow you to paint Aquilas and lasguns and anything to a much greater level of detail.

If you want, you can wash a dark tone before you do the highlight. For this project, I used Liquitex acrylics to make a brownish grey (burnt sienna and ultramarine blue) Very thinned with water. I added just a tad of liquid soap to the water before I thinned to make the wash run better. This worked great.

Final touches
I painted the doors and windows in a distinct color to help them stand out. Since these are Imperial Guard 40k buildings, I went for a basic concrete color using Deneb stone, a combine shades of gray, Someone else wash of Liquitex (I'm going to have to try that on miniatures). I may redo these at some point so that they are just a Bubonic brown highlighed with Bleached bone. I used glue and paint to put on any kinds of ground cover - Games Workshop static grass and a few distinct colors and textures from Woodland Scenics. I attached barbed wire with super glue. And then used plastic foliage from Michael's to add a few exoctic shrubs and bushes. Then I terminated off with a liberal coating of Syn. Clearness Seal from Games Workshop. I've found this to not only protect my paint, but it also helps to keep all the flocking and ground foam in place.

Finished results
I am ecstatic about how well the two 40k Terrain Imperial Guard Command Posts came out. These are superb 40k buildings, and I'll be using them on my next 40k game. Probably Dark Angels vs Tyranids again. We'll see. And I'll use them again and again.

Warhammer scenery - production Great 40k buildings From Recycled Paper