Showing posts with label Hunter. Show all posts
Showing posts with label Hunter. Show all posts

Tuesday, April 26, 2011

Top Warhammer Online Witch Hunter Guide - Warhammer Online Witchhunter Strategy and Leveling Guides

There are many work options to pick from in Warhammer Online: Age of Reckoning. Within each army, under either the Armies of Order or the Armies of Destruction, lies classes or work options whose full possible may be used and enhanced if a player is customary with the main characteristics, strengths, and weaknesses of the chosen class. Their the work options in the Empire Army. Typically described as a hunter and a warrior, this character is said to be feared by the Empire citizens themselves. Those who belong to the Chaos Army, specifically the witches of course, fear them greatly as well. They do not get tired of fighting against the disciples of dark magic. The Emperor himself has given them his blessing to find and annihilate the members of the Chaos Army. So far, they have been flourishing in carrying out this task. They have embarked on a continuous travel, trying to find those who work for the dark side. It gives them no greater joy than to take satisfaction in eliminating an enemy. A estimate of gamers have constructed Warhammer Online witch hunter guides to help out newbies and other players in trying to both play as and fight against them.

A rapier and a pistol is said to be their signature weapon. They are very effective in melee combats. However, they are also skilled in close-range fights. They wear light armor. Jokingly described as one who looks like Val Hensing, they also wears coats and cloaks as well has tunics and hats. They also carry with them torches and swords---useful tools in searching for the enemy. They have his head bent in battling corruption within their universe. They take pride in looking their enemy's frailness and interrogating them. And then, they pass off judgment. They are gifted with speed and agility. He is a hazardous opponent. He can carry around other tools and gadgets such has chrisoms, blessed ash, holy water, and holy relics that will surely be feared by the creatures of the dark.

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When you play as a them, remember your strengths. Under the Warhammer Online guide, their strengths and weaknesses are listed. You are skilled both in melee combats and even on close-range fights. The pistol is a very effective weapon for you if you use it within the proper circumstances. Do not use the pistol in close-range fights as this will only slow you down. Use the weapons that are effective when speed is required: your knives and daggers, your torches and your rapiers. When you play against them, on the other hand, remember that your best choice is to catch them off guard. They are skilled in two aspects of battle so you have to be wise. Trick them and distract them. Stay away from their pointed blades as they are effective in close combats. But when you have them at close range, kill them with a bullet to the head. Only then will you have defeated a witch hunter: a bullet straight to the head or a blade struck right straight through the heart. It is also beneficial to know of the top Warhammer Online witch hunter guide to help you with your game.

Top Warhammer Online Witch Hunter Guide - Warhammer Online Witchhunter Strategy and Leveling Guides

Monday, March 14, 2011

Warhammer Online Guide - Witch Hunter Template

This will be a "Anti healer/tank" build. Because you put out adequate Dps, there is in effect no intuit to worry about ranged Dps. Healers and tanks are what dictate who wins a battle. As such, your three most foremost stats will be:

Strength = adds to melee damage
Wounds = adds to hit points
Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.

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The 25 points will be located as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "Inquisition"
Buy the following skills in the Inquisition tree for one point each:
Full Confession
Seal of Destruction
Punish the False
Encourage Confession
Exit Wound
Excommunication

Skills in the tree you do not buy: "Prolonged Confession".

The last 4 points will be put in the "Confession" tree. Any further points should also be located in "Confession", there is no intuit to buy the bottom skill in the tree.

80 RvR points to be located in:

Might level 1 = 1 point
Might level 2 = 3 points
Might level 3 = 6 points
Might level 4 = 10 points
Might level 5 = 14 points

Impetus level 1 = 1 point
impetus level 2 = 3 points

Assault level 1 = 2 points
Assault level 2 = 4 points
Assault level 3 = 6 points

Reflexes level 1 = 5 points
Reflexes level 2 = 10 points
Reflexes level 3 = 15 points

The purpose of this build is to take out the two most foremost classes in a PvP battle.

Here are the planned active morale skills:

Level 1 = Sever Nerve
Level 2 = Force of Will
Level 3 = Broad Swings
Level 4 = Excommunicate

Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a separate situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my option for "PvP fight":

Full Confession
Flowing Accusation
Encourage Confession
Brute Force

Build Strength:

Flexible between against a healer or tank.

Build Weakness:

Not as hardcore in outright Dps. I feel the trade off is in effect worth it.

Warhammer Online Guide - Witch Hunter Template